I wrote a little impression of it a few months back. I think it's great for gloomy one-shot type games. Trophy Gold takes it in a more campaign oriented direction but I have no experience of that.
My players really want to take out the local chapter of the thieves guild so they can start breeding and selling exploding undead rats. Our Ratcatcher took 5d6 damage from his initial interests in these little buggers. And was already dead before the next 5d6.
But now they really want to enterprise, start their own guild. Building a fleet of caravans for trade would be awesome, try our hand at some merchant caravan sessions. Very cool and thanks for sharing! My cogs are spinning.
I can’t fully express how perfectly timed and helpful it was to find this post. This is exactly the balance of complexity I’ve been looking for to help manage my campaign and give my players options that are engaging- but not overwhelming.
(Not to mention, great tools for solo play)
This just lifted a small boulder off my back, or freed up multiple inventory slots, if you like. Thank You!
I really like this mass combat hack! Build d6 pools and making an opposed feels so natural in this scenario.
Thanks! I’m a huge fan of dice pools. I wish I could find one I actually liked for a ruleset. I’ve tried so many and don’t fully like any of them haha
I quite like dice pool games, I think Trophy Dark is one of my favourites though.
Ah. I’ve heard about this one but haven’t looked
I wrote a little impression of it a few months back. I think it's great for gloomy one-shot type games. Trophy Gold takes it in a more campaign oriented direction but I have no experience of that.
I’m more of a campaign person than one shot person for sure I’ll check out your piece thanks!
Torchbearer is the game I keep going back to. It was the game that introduced me to OSR in an adjacent manner.
My players really want to take out the local chapter of the thieves guild so they can start breeding and selling exploding undead rats. Our Ratcatcher took 5d6 damage from his initial interests in these little buggers. And was already dead before the next 5d6.
But now they really want to enterprise, start their own guild. Building a fleet of caravans for trade would be awesome, try our hand at some merchant caravan sessions. Very cool and thanks for sharing! My cogs are spinning.
Haha. Great stuff!
What have you just started, haha. Another rabbit hole.
Excellent. I live in those.
Trade rules sound fun and easy! I've been looking at old Traveller books and I'm itching to see if I can solo it. Do some merchant trading in space,n
Yeah the traveller rules look awesome. There’s a few good YouTube’s of solo play
Any suggestions in particular?
Mm, I like that it has a lot of tables and generators. Just rolling up a few planet and figuring out how they work was fun.
Your material is gold!
Thanks so much!!
I can’t fully express how perfectly timed and helpful it was to find this post. This is exactly the balance of complexity I’ve been looking for to help manage my campaign and give my players options that are engaging- but not overwhelming.
(Not to mention, great tools for solo play)
This just lifted a small boulder off my back, or freed up multiple inventory slots, if you like. Thank You!
Awesome! Enjoy those extra slots. Glad it was useful!!
All of these are very useful!
Cheers!!
Love the dice system you developed for KILLCHAIN. Great job!
Thanks cheers!